Fortune's Favored of Alderra

4 hour session on May 23rd, 2026 | Campaign | Session History


Unholy Ruins by Wayrest


Introduction


The smoke of the hearth fires now rises from sturdy stone chimneys, and a fragile peace has settled over the valley as the resilient folk of Wayrest watch their village rise anew, fortified against the cruelties of the wild. Yet, beneath their profound gratitude for the newly reinforced palisades and heavy timber gates lies a hollow, festering dread that no amount of sharpened wood can keep at bay. Their eyes, heavy with sleepless exhaustion, turn invariably toward the jagged silhouette of the ancient ruin that looms like a broken tooth against the eastern horizon, a mere day's march through the choking briars. It is from that forgotten pile of crumbling masonry that a terror has wailed. Any innocents of Wayrest that wandered too close have never returned. Any who approach at night say the haunting and unholy moans that ride the midnight winds will curdle the blood of all who hear them.

The villagers once more ask the battle-hardened adventurers if they would brave the shadow of those defiled stones, to pierce the veil of the gathering dark, and to hunt down whatever foul abomination makes its lair within the debris. They beseech the party to purge the ruin of its lingering malice.

Outcome

The shadows of the Wayrest woods clung to the decrepit timbers of the hunter's lodge like a shroud, yet the air was thick with the copper tang of blood and the rot of the restless dead. Upon their arrival, Kaelen, Radahn, Drayfis and Addaellyn discovered they were not the first to brave the silence of the ruins. Sir Reginald, flanked by his formidable golden lion, stood amidst the sundered corpses of zombies alongside the cleric Boblie and a guard named Will Hale. Reginald, with the arrogance of a man who viewed others merely as instruments of his ambition, commanded the adventurers to assist in the recovery of two marble busts, seeking to restore his standing within the Duke's favor.

The descent into the lodge was swift and violent, as skeletons shattered beneath the combined might of the party. Boblie moved with a divine grace that seemed at odds with the darkness he fought, his prayers echoing through the rotting halls. Upon discovering that the floor had surrendered to time and decay, the group descended into the wine cellar. There, the earth had birthed a fresh host of ghouls and zombies, yet these too were consigned to the dust by the steel of Kaelen and the arcane fury channeled by Drayfis.

Beneath the cellar lay a hidden sanctum, a cold stone throat leading deeper into the earth. As the party fractured, some descending into the dark with Boblie, others remained above to navigate the treachery brewing within the lodge. Radahn labored to cleanse the upper ruins of crawling claws, his movements methodical and grim. Within the bowels of the lodge, Drayfis unleashed a torrent of eldritch power, scything through the undead ranks. It was in this moment of holy fervor that Radahn beheld the truth; Boblie, the cleric who had fought with such conviction, bore the sigil of Bane. The realization struck like a thunderbolt, and as the battle subsided, Kaelen moved with practiced haste to bind the Ironhold spy, while Drayfis forced the traitor to grovel in the filth of his own deceit.

The atmosphere shattered as Adaelliyn launched a deadly hail of thorns from the rafters, striking Reginald and his golden beast. The arrogance of the wizard vanished, replaced by the desperate fervor of a man casting desperate spells to survive. The lion, a construct of golden artifice, leapt with lethal intent, forcing Adaelliyn and the squire Davey to make a harrowing plunge into the cellar below. Kaelen dived through the broken wall of the lodge, her javelins singing through the air to intercept the Reginald before he could escape. Reginald dared to summon a second lion to turn the tide, but his hubris was his undoing. An arrow loosed by Adaelliyn pierced his chest, silencing his commands and ending his crusade for the Duke's approval forever.

In the aftermath, the weight of the betrayal settled upon the survivors. Drayfis, ever the master of weaving perceptions, turned his silver tongue upon Will the guard. He spun a tale of Reginald's sudden madness and the insidious infiltration of the Ironhold spy, convincing the simple man that the knight's death was a necessary resolution to a dark conspiracy. As the dust settled over the broken marble and the cooling remains of the golden lions, the party stood in the ruin, their pact sealed in deception, leaving the history of this place to be written by the victors.