Fortune's Favored of Alderra

5 hour session on Aug 1st, 2026 | Campaign | Session History


The Howl in the Hollow


Introduction


You stand amidst the cobblestone paths of Goodfalls, where the air carries the scent of damp earth and woodsmoke. The hamlet is a sanctuary of quiet toil, yet a pall of unease hangs heavy over the market square. Before you stands Mayor Poilly Springtan, a halfling whose stature belies the steel in her gaze. She wrings her hands, her brow furrowed with the weight of her office, and addresses you with a voice that trembles not with fear, but with righteous indignation. I beseech thee, wanderers, for the road south is stained with the greed of monsters. A marauding band of gnolls hath descended upon our trade routes, plundering the provisions meant for our kin and sowing terror amongst the weary travelers. Shouldst thou strike down these brutes and restore safety to our path, a bounty of gold and the eternal gratitude of Goodfalls shall be thine.

While the mayor speaks of blood and steel, a different sort of preparation unfolds within the hallowed silence of the local chapel. The structure is dedicated to Haela Brightaxe, and its stone walls hum with the resonate echo of dwarven hymns. Balbin Forgeriver, a cleric of thick beard and weathered hands, approaches the youth among your company. He places a heavy hand upon Davey’s shoulder, his eyes reflecting the flickering glow of the altar candles. Young one, thy path to the divine is but a spark awaiting the bellows, he rumbles in a voice like grinding granite. Whilst thy companions venture into the dark to spill the blood of gnolls, thou shalt remain here within these walls. I shall impart unto thee the holy rites and the ancient wisdom of the Brightaxe, that thou mayest better serve the light when next thou facest the encroaching shadows.

You find yourself at a crossroads of purpose, the promise of the hunt pulling at your blades and the promise of enlightenment anchoring your spirit. The wind whistles through the thatched roofs of Goodfalls, carrying with it the distant, haunting howl of a beast that knows not the mercy of the gods. As you weigh the mayor's plea and the cleric's offer, you realize that your choices here shall determine not only the safety of the road but the very strength of the steel and spirit you carry into the trials to come. It is time to prepare your weapons for the southern thickets, and leave Davey to kneel at the altar of the forge.

Outcome

The river mist clung to the boots of Kaelen, Drayfis, and Adaelliyn as they trailed the scent of beast and blood southward. Above them, the keen eyes of a black-feathered crow surveyed the landscape, marking the sudden, frantic movements of a trapped creature. There, suspended in the cruel grip of a hunter’s snare, hung a gnoll whose spirit had all but withered over two days of agony. Adaelliyn, with the grace of the wild, approached the captive, and as they released the creature named Grik, the cold metal of the trap yielded to their intervention. He drank deeply of the water offered, his voice a raspy whisper as he spoke of an ancient, suffocating darkness that required a cage of iron to contain.

Bound by a fragile alliance, the company traversed the wild lands, guided by Grik’s fearful assurances to the sentries that these strangers were but heralds of peace. Beneath the ancient, crumbling stone of a dwarven ruin, where the earth had been hollowed by the patient hunger of the river, they discovered the true face of the threat. Kazak, the pack leader, stood paralyzed in the presence of an infernal shard, his brow pierced by a sickly beam of verdant radiance. The air vibrated with the psychic screams of the gem, and Vethna the shaman labored in vain to shield the tortured gnoll from the unrelenting energy that flooded his mind.

The gem, sentient and malevolent, perceived the intrusion and recoiled in a flare of emerald light. From the yawning shadows, four psychic stirges tore themselves into existence, while the restless spirit of a dead dwarf rose from the sodden soil to defend its master. The gnolls stood as statues, shackled by the gem’s intrusive will. Adaelliyn unleashed the full fury of her connection to the currents; a massive shark erupted from the river’s depths, snapping its jaws about a stirge, while her loyal wolf Koa savaged another. Her arrows flew with the precision of a summer gale, pinning the fluttering horrors against the cold stone.

Chaos consumed the chamber. Drayfis cast forth a golden manifestation of a lion, yet its claws glanced uselessly off the impenetrable shard. When the spectral dwarf lunged, draining the very vitality from Drayfis’s veins, the mage vanished in a flicker of arcane light, reappearing to rain bolts of stinging electricity upon the cursed object. The golden lion turned it's attention to the apparition and pounced upon it - keeping it away from the adventurers. Kaelen, deaf to the shrieks of the stirges and the lash of the wraith, hammered incessantly at the infernal gem, each strike vibrating through the floorboards of the ruined history beneath their feet. Kazak, fully possessed and wielding a spear of lethal intent, turned upon his would-be saviors until the gem fractured under the onslaught of their combined might, shattering into inert shards.

Peace returned to the ruin as the psychic fog lifted from the minds of the gnoll pack. Vethna turned her restorative arts toward the wounded, and Kazak, his eyes finally clear, presented the adventurers with a heavy pouch of precious stones as a token of his fealty. A solemn vow was struck, binding the wild tribe to the promise of the plowshare and the trade route, far removed from the violence of the road. When the trio returned to the hamlet of Goodfalls, the relief of Mayor Poilly was absolute; she marveled at the wisdom of their diplomacy, for they had transformed a war-hungry pack into partners in commerce, securing a future of prosperity where only ruin had been foretold.

Players Confirmed for Session

Player Character
Tina Adaelliyn